Eu4 ideal army composition.

Hello, i recently started today in EU4, i am from the vic2 community and i want to start in this game, i got all DLCs and i want to ask recommended nations/guides to start in this game. comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like ... r/eu4 • Ideal army composition in 2023?

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You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry. 5. Discipline and Morale: Discipline and morale are crucial. Higher discipline leads to stronger troops, and maintaining high morale boosts combat effectiveness. Invest in ideas, advisors, and events that enhance these aspects. 6. Combat Width: The combat width determines how many units can fight at once in a battle.Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ...Scale back your ambitions. Cut the army down to half your force limit, and absolutely no mercs. Sell or scuttle your heavy ships, galleys, and transports. Sack all the advisors, or perhaps keep level one guys. Use monarch points (three types!) to prevent rebel uprisings, because combat costs ducats.

Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle.

Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7.5/11.25/22.5, or 12.5% more cost on 0/1/1 vs 1/0/1. Even without Econ, the cost would only be 21% higher, while your damage increase and manpower saved will far outweights the 21% cost. Then there are your filthy banners.Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh.

It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game.Overall, as long as the first army isn't crushed, you should be fine. And now that I've thought about it, going 12/8/10 or 10/10/10 should be fine for the PLC, simply because they can do so without incurring the insufficient support modifier as easily as a western nation might. With the PLC, (especially a Polish-led PLC) cavalry can reach up to ...The ideal army composition is to exceed at least by 4 the enemy's front, have cavalry in your flanks, and later on as much artillery as you can afford. I don't build permanent stacks, but I rather form them before the war, considering the enemy's army/terrain.What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.

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An army with full infantry/artillery in the 1700s can easily devour pure infantry armies with the same cost (4 rounds of full combat width infantry), simply because by tech 22, artillery will be doing the same amount of damage compared to a full strength infantry, and their damage does not go down like the front line infantries, as they do not ...

Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.What should my army comp late game for bharat be . Usually I'd have full combat width of artillery and a little more infantry but does the 5% bonus matter enough to where I should have cavalry ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick)Then it is recommended to have the following army composition: Full first row of Infantry / Cavalry (30 units with mil tech 16) Second row with as much Artillery as you can afford. Basically in the late game, when your combat width is at 40, you should have the following army composition: 40k infantry + 40k artillery.I do 10inf/4cav/10art for most of the game. I think 4 cav is the max you want for any size stack, so late game just scale it up to like 15/4/15 20/4/20. No idea if this is "ideal" - I think ideal changes every unit upgrade and depending on terrain, tech group, leaders, ideas, etc.Last year, I created this infograhic guide to help the community with their army and navy compositions. A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game.

A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army’s maintenance Initially you only have the flanking range to have 4 cav per army but after tech 18 you can have 6 and if you have good cav you might want to. Flanking range still grows after that but more than 6 cav is wrong unless you're stacking all the cavalry bonuses and playing without infantry entirely.If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...irollmyface • 9 yr. ago. Tuscany is one of my favorite (only behind Bavaria) countries to play as. The great leaders you can elect, the tech cost reduction, being the most south country in the HRE are all wonderful. Personally My first two ideas I take are Plutocratic and Innovative.320K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Altogether you can get 30-40% army maintenance reduction with an optional 20% using war taxes, combined with -20% regiment costs (which also reduces maintenance multiplicatively) and -30-40% cavalry cost. With aristocratic, full cossack loyalty, Polish ideas, and the regiment reduction from quantity, you can get cavalry down to 10g each, the ...

Learn the optimal army composition in Europa Universalis IV and dominate the battlefield. Discover the best troop types, ratios, and tactics that will make your armies unbeatable. Subscribe to Updates Get the latest creative news from FooBar about art, design and business.Posted by u/SNRNXS - 2 votes and 3 comments

Go to eu4 r/eu4 • by ... Your army composition depends on the current tech level and group as well as many other factors, but the simpliest way to know how they should look is 2/4/6 cavalry regiments along with about 2 to 3 times as much infantry and no more artillery than cav and inf combined. example: 8 infantry 4 cavalry 12 artillery ...Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.This is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w...Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7.5/11.25/22.5, or 12.5% more cost on 0/1/1 vs 1/0/1. Even without Econ, the cost would only be 21% higher, while your damage increase and manpower saved will far outweights the 21% cost. Then there are your filthy banners.16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.This is my usual lategame army composition, is it any good? I split my armies into 88K stacks (40/8/40), and keep them split in half when on the move or defending a pre-set defensive line. ... Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Arumba explains why EU4 ...

Europa Universalis IV. ... In my recent Romanian (western tech) invasion of Russia I was using the typical western army composition and my small number of cavalry would get utterly beat up in the battles. So I had to take my 25/5/25 stacks and go 25/10/25 and I did much better over the course of several battles. #10.

Optimal cavalry is theoretically 2/4/6 depending on cavalry flanking range, but you're generally better off to cut them once full combat width fights start becoming a regular thing. Artillery is mostly a siege thing before tech 16. Don't get more than you need for that goal. 2. Nabelnoob.

Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...Ideal army composition? Insalada. Sep 8, 2020. Jump to latest Follow Reply. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition.Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly heavy battles, and I also often like to construct ...I have a question about army composition, specifically on Combat Width. Currently, my understanding is that I should always have an amount of infantry+ cavalry (in my case, I rarely have more than 4 cav) as high as the combat width, to make sure artillery lines are always 'covered'. So with a 24 width my composition would be 20+4, etc.Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? ... Go to eu4 r/eu4 • by lescribanot90. Ideal Army Compositions? What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a ...Not as a horde with 100% cav ratio. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. Manpower is no problem for banner units so just make sure to get a decent economy. No. Cav remain better than inf throughout the game.Europa Universalis IV > Guides > basil664's Guides. 300 ratings. Army Composition Through Early to Mid Game. By basil664. This guide will teach you about …Europa Universalis IV. ... 2.What is the ideal army composition type like say for eg 1 artillery and 1 cav unit for every 3 infantry units for optimal perfromance, assuming the supply cap is not exceeded? ... Army composition is less of an issue before artillery becomes a thing, but the right cavalry ratio can still make a big difference ...

Use numbers like 24, when you split your army its 5-2-5 which is some nice small regiments. When a huge battle is going combining them would make 20-8-20 which most of the time would be accurate as combat width.In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. Starting Army Composition (1444) Updating Army Composition with Increased Combat Width (Tech 5) Introducing Artillery (Tech 7)Western non-hordes start with a limit of 50%, so if you have as many cavalry as infantry in an army you're scraping the limit. Infantry tends to take more damage than cavalry though, so having a bit more infantry than necessary is good. Hordes start with a 75% limit, so going half infantry half cavalry is a good middle ground that leaves you ...Instagram:https://instagram. michigan news grand rapidssonic boom ohiogolden corral maplewood pricesmission barbeque lancaster pa Go to eu4 r/eu4 • by Glittering_Stop_9694. Army Composition . I'm new to the game, so Im having some trouble with the army composition, I'm at level 21 military tech and I use 16/4/12, but it doesn't work out as it used to This thread is archived New comments cannot be posted and votes cannot be cast ... how do you charge 410axumo dvr spectrum Been playing EU4 off and on for a number of years now, and for a while I've been running an army composition of having 4 cavalry for every stack I have (assuming I can afford them, ofc). I picked this up several years ago, don't remember from where/who, but I'm now questioning whether this is still effective. Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery. march madness style bracket generator Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...5. sacrich_cc. • 4 yr. ago. As everything with EU it's pretty complicated, here's a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...